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 18. SEPTEMBER 2010
 CartographPC V2 by Arkanix Labs 20:53


CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool. The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together. CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit, save, and move them back to C64 without much hassle.

It works by creating datamaps using tilesets created on C64 with the old, but popular, Ultrafont editor, crossdev tool CharPad, or simply a 512x128 BMP file. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 1x1 tiles up to 255x127 tiles, but the smallest size compatible with Cartograph is 40x25 tiles (one screen).

CartographPC V2
[Released September 18, 2010 @ ECCC 2010]
Changelog
Download Setup [exe]

 19. JUNE 2010
 CartographPC V1.5 by Arkanix Labs 23:09
CartographPC V1.5 by Arkanix Labs



CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool. The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together. CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit, save, and move them back to C64 without much hassle.

It works by creating datamaps using tilesets created on C64 with the old, but popular, Ultrafont editor, crossdev tool CharPad, or simply a 512x128 BMP file. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 1x1 tiles up to 255x127 tiles, but the smallest size compatible with Cartograph is 40x25 tiles (one screen). This application was created as an internal devtool for Arkanix Labs. We’re using Cartograph and CartographPC extensively with our Crimson Twilight Trilogy (tile-based CRPG) and Damned: Out Of Hell (push scroller shooter/jump and run) projects.

CartographPC V1.5 Changelog:
[June 19, 2010]

- New: Complete re-write of CartographPC engine
- New: Resizable main window
- New: Tileset and datamap names shown in information window and titlebar
- New: User selectable stamp size (mouse driven)
- New: Copy from datamap
- New: Paste into datamap
- New: Check size of copy buffer
- New: Random fill - works as a fill area will not overwrite entire map
- New: Undo feature completly re-written
- New: Open .PRG (standard C64 charset)
- New: Open .CHR files (CharPad)

- Updated: Fill - works as a fill area will not overwrite entire map
- Updated: Re-organization of menu for more standard layout
- Updated: Sample datamaps now located in datamaps folder within the main install directory
- Updated: Sample tilesets now located in tilesets folder within the main install directory
- Updated: Zoom/Preview datamap in main window rather than secondary window
- Updated: New/Resize datamap now has scoll bars also to be able to select datamap size
- Updated: all text for datamap standardized
- Updated: all text for tilesets standardized
- Updated: Settings changes
- Updated: Ability to save window size and position on exit
- Updated: Setting INI file changed from cpc.ini to CartographPC.ini
- Updated: Tileset changes

Download Setup [exe]

 27. APRIL 2010
 CartographPC V1.1 by Arkanix Labs 17:25
CartographPC V1.1 by Arkanix Labs



CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool. The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together. CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit, save, and move them back to C64 without much hassle.

It works by creating datamaps using tilesets created on C64 with the old, but popular, Ultrafont editor. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 1x1 tiles up to 255x127 tiles, but the smallest size compatible with Cartograph is 40x25 tiles (one screen). This application was created as an internal devtool for Arkanix Labs. We’re using Cartograph and CartographPC extensively with our Crimson Twilight Trilogy (tile-based CRPG) and Damned: Out Of Hell (push scroller shooter/jump and run) projects.

CartographPC V1.1 Changelog:
[April 27, 2010]

- New: Random fill
- New: Undo
- New: Export datamap
- New: Drag’n’drop to load tilesets
- New: Drag’n’drop to load datamaps
- New: User settings
- New: Load default tileset
- New: Load default datamap
- New: Save datamap on exit
- New: Highlighted tile in tileset window

- Updated: Layout
- Updated: Save / Save as

Download Setup [exe]

 15. MARCH 2010
 Cartograph V1.4 by Arkanix Labs 00:13
Cartograph V1.4 by Arkanix Labs



Cartograph is a native Commodore 64 application created for designing tile-based maps/levels. This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.

Cartograph V1.4 offers compatibility with the new CartographPC application as well as offering some minor bug fixes and tweaks, and also some free source code to help users display their maps! Maps created with earlier versions are 100% compatible with this new release.

Downloads:

Cartograph V1.4 (D64)

Cartograph Manual (PDF)

 13. MARCH 2010
 CartographPC V1.0 by Arkanix Labs 22:47
CartographPC V1.0 by Arkanix Labs



CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool. The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together. CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit
them, save, and move them back to C64 without much hassle.

It works by creating datamaps using tilesets created on C64 with the old but popular ultrafont editor. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 40x25 tiles (one screen ) up to 255x127 tiles. Currently CartographPC doesn?t support exported datamaps from Cartograph.

This application was created as an internal devtool for Arkanix Labs. We?re using Cartograph and CartographPC extensively with our Crimson Twilight Trilogy (tile-based CRPG) and Damned: Out Of Hell (push scroller shooter/jump and run).

Download Setup [exe]

 31. JANUARY 2010
 Cartograph V1.3 by Arkanix Labs 12:02


Cartograph is a native Commodore 64 application created for designing tile-based maps/levels. This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.

Cartograph V1.3 increases productivity and decreases the amount of time needed to create your data. Some of the major changes include six new fill modes (random and pattern), six more data types, REU support (backups and undo), and RLE compression. Maps created with earlier versions are 100% compatible with this new release.

Cartograph V1.3 (D64)

Cartograph V1.3 Manual (PDF)

 5. DECEMBER 2009
 Cartograph V1.2 by Arkanix Labs 06:27

Cartograph V1.2 Changelog:

- New: "Data Types" support has been built in.
- New: press spacebar to print a space on the screen.
- New: top window changes color depending on which editing mode you are in. Gray = regular edit, blue = data edit.

- Fixed: the z-bug is fixed, we can now load files with z in the file name.
- Fixed: menu has been updated to American only spelling and the version # is now located in the bottom right corner (web site removed)
- Fixed: 40x25 screenshot save was not saving the very last byte, now it is.
- Fixed: project loader used to abort if an error was found (ie file not found). It now continues through and still tries to load all remaining project files.
- Fixed: when editing in multicolor mode and then going into menu, some text would appear in multicolor instead of hires.

Cartograph V1.2
Cartograph V1.2 Manual

 25. OCTOBER 2009
 Cartograph V1.1 by Arkanix Labs 04:32

Changes in Cartograph V1.1 - October 24, 2009
------------------------------------------------------------------------

1) Converter tool is now built directly into editor (export feature) and will convert a map from 256x128 (Cartograph standard) to whichever size is specified in the preset menu.

2) Updated menu screen to include the above converter.

3) Fixed a startup bug where the map size is different than what is specified in the preset menu.

4) Minor color touchups to the filename requestor box in the menu.

5) Centering feature to jump to the very middle of the map in editing mode.

Cartograph V1.1

Cartograph manual (PDF)

 26. SEPTEMBER 2009
 Cartograph V1 and Crimson Twilight Preview 18:28
Cartograph is a native Commodore 64 application created for designing tile-based maps/levels. This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.

Crimson Twilight Beta07 - This is a very early preview (Beta07) of our CRPG project. A game in similar fashion as Ultima, Legacy of the Ancients, Legend of Blacksilver, etc.

Each are available for download from our website at:
http://www.arkanixlabs.com/downloads/
DISPLAYING 0-0 OF 0 NEWS IN NOVEMBER 2024



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